No, it doesn't crash. And there is no crash report because well, it's like you ran an *Application.Quit();* The system, and the debug believes the user closed the application, not the system. So it doesn't handle it as a crash.
Only happens on Nexus 5, when a lerp is called (only on the main camera). Nexus 10 doesn't close, both on 5.0 Lollipop. Getting ready to try my Nexus 7, first & second generation. This is really bothering me, even on a brand new project with only a camera and a lerp, it produces the same results. A user generated close, not a crash. No bug reports, no debug logs because well, it's handled as a user shutdown -- not a crash.
Edit : On unity remote, (Yes I know it's just frames, nothing is being ran on the mobile platform), it handles it fine. No closes on both devices.
Edit 2 : No reference exceptions, no exceptions at all in the editor. Tried to force a log to be written but can't because the application was closed by the "user" not "system" as if an "Application.Quit" was called.
Edit 3 : I scanned my code up and down, nothing should be producing a quit. There are no device checks either.
Edit 4 : Found a question posted a year ago regarding this. Similar results, not an answer. http://answers.unity3d.com/questions/636225/android-app-crashes-when-camera-moves-nexus-7.html
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